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After I finish a big project I tend to switch gears, often rediscovering projects long neglected. RPGs are an area where I’ve always held a huge amount of interest, but have never finished anything to post publicly.
A weekly D&D 4E campaign I play in is currently coming up on it’s year anniversary, and with 5E coming out, and other friends becoming more interested in RPGs, I’ve gotten more and more excited over the last few weeks for the opportunity for more tabletop gaming in my life.
My first experience with tabletop RPGs was when I was probably 10-12 years old. My brother gave me a couple of books he was getting rid of. One of them had a portrait of a large barbarian bashing down a door (which ened up being AD&D 2E reprints) and the other was a sci-fi game called Alternity (which sadly, I didn’t put more time into researching until recently). I spent hours and hours pouring through the AD&D players handbook but unfortunately I grew up in a small town, with very few people willing to play D&D, MTG, and the like. As a result, my first true introduction into the settings of D&D were years later through a video game called Neverwinter Nights (not the new-ish MMO). Although I loved the game, my true obsession with it was the ‘dungeon creation tool’ (or whatever it was actually called). You could create levels, filled with traps, puzzles, and monsters and share them online for others to play. I spent hours and hours creating content and throwing it out into the intarwebs for unsuspecting victims to play. I honestly don’t remember how popular they were (probably not very).
Later in my adult life I was able to participate in real-life RPGs and I discovered everybody plays tabletop RPGs for slightly different reasons. Whether it’s just a conduit for social interaction, chasing your childhood fantasies, or just for a laugh at the ridiculousness that ensues, almost everybody in this weird little subculture has their roots in D&D, whether they like what it’s become or not. I, personally, am excited for D&D 5E because it connects me to those books I remember thumbing through as a child and is more in line with what I like about RPG, and, in the end, the more successful D&D is, the more the hobby grows as a whole, which is never a bad thing. I have many more thoughts on the subject and my love for the OSR movement, but it’s unlikely it hasn’t been said before as people have pretty strong opinions about this stuff, it seems.
Long story short, after having run a few Dungeon World sessions and having gotten excited about 5E, I’d like to start putting a strong effort towards creating some adventure guides for DW and/or possibly 5E and hopefully tap into some of that creative energy and those endless nights I used to spend in Neverwinter Nights.
So for the last few weeks I’ve been working every spare hour I have on a game for the RPGMaker 2014 Indie Contest. I found out about the contest around the first I believe, and spent a few days working on an Ant RTS. A few days later I scrapped the idea for this idea I’ve had for a tennis RPG. The final result if a point-and-click adventure game, but I guess it still has some of the original concept behind it.
I’ve never done a point-and-click before but figured it would be simple (I was half-right). Also, I’m a big fan of the Touch Detective series on the DS and Monkey Island and the like. Machinarium of course is one of the most beautiful games ever, so for me, the point-and-click thing has always held a special place in my memory.
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