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KOALAMO

Indie game designer, reporting for duty.

Aug 11 '14
I present to you, the BIG LIST OF NPCs (I guess 60 of them is enough to warrant the title BIG, right?) There are a lot of NPC generators out there that will give you stat blocks relevant to a system but very few (if any) that seem to give you interesting or weird quarks relevant to role-playing those characters in a fun and interesting way. 
Hopefully this helps you in those times where you need some interesting impromptu NPCs on the fly. If these are popular then I might make more.
Big List of NPC #1 PDF [Download]
Low quality PDF [Download]

I present to you, the BIG LIST OF NPCs (I guess 60 of them is enough to warrant the title BIG, right?) There are a lot of NPC generators out there that will give you stat blocks relevant to a system but very few (if any) that seem to give you interesting or weird quarks relevant to role-playing those characters in a fun and interesting way. 

Hopefully this helps you in those times where you need some interesting impromptu NPCs on the fly. If these are popular then I might make more.

Big List of NPC #1 PDF [Download]

Low quality PDF [Download]

Aug 10 '14
A Martyr’s Treasure is an adventure guide intended to give GMs a starting point for a one-off adventure where the character’s are presented with a task to retrieve a dangerous and mysterious gem.
Martyr’s Treasure PDF [Download]

A Martyr’s Treasure is an adventure guide intended to give GMs a starting point for a one-off adventure where the character’s are presented with a task to retrieve a dangerous and mysterious gem.

Martyr’s Treasure PDF [Download]

Aug 6 '14
Festival of Horror is an adventure guide intended to give GMs a starting point to start a one-off adventure. Initially conceived for Dungeon World, I’ve made a DND 5e conversion as well, but I assume it really could be used with any AC/OSR-ish system. Creatures suitable for probably 1st-4th level characters.
Festival of Horror PDF [DW Version] [D&D 5E Version]
Alabaster Mines Dungeon Only (Included in Festival of Horror) [D&D 5E]
NOTE: The 5E guide currently advertises a larger NPC list which I’m currently working on.
     

Festival of Horror is an adventure guide intended to give GMs a starting point to start a one-off adventure. Initially conceived for Dungeon World, I’ve made a DND 5e conversion as well, but I assume it really could be used with any AC/OSR-ish system. Creatures suitable for probably 1st-4th level characters.

Festival of Horror PDF [DW Version] [D&D 5E Version]

Alabaster Mines Dungeon Only (Included in Festival of Horror) [D&D 5E]

NOTE: The 5E guide currently advertises a larger NPC list which I’m currently working on.

     

Aug 4 '14

Playing Roles

After I finish a big project I tend to switch gears, often rediscovering projects long neglected. RPGs are an area where I’ve always held a huge amount of interest, but have never finished anything to post publicly.

A weekly D&D 4E campaign I play in is currently coming up on it’s year anniversary, and with 5E coming out, and other friends becoming more interested in RPGs, I’ve gotten more and more excited over the last few weeks for the opportunity for more tabletop gaming in my life.

My first experience with tabletop RPGs was when I was probably 10-12 years old. My brother gave me a couple of books he was getting rid of. One of them had a portrait of a large barbarian bashing down a door (which ened up being AD&D 2E reprints) and the other was a sci-fi game called Alternity (which sadly, I didn’t put more time into researching until recently). I spent hours and hours pouring through the AD&D players handbook but unfortunately I grew up in a small town, with very few people willing to play D&D, MTG, and the like. As a result, my first true introduction into the settings of D&D were years later through a video game called Neverwinter Nights (not the new-ish MMO). Although I loved the game, my true obsession with it was the ‘dungeon creation tool’ (or whatever it was actually called). You could create levels, filled with traps, puzzles, and monsters and share them online for others to play. I spent hours and hours creating content and throwing it out into the intarwebs for unsuspecting victims to play. I honestly don’t remember how popular they were (probably not very).

Later in my adult life I was able to participate in real-life RPGs and I discovered everybody plays tabletop RPGs for slightly different reasons. Whether it’s just a conduit for social interaction, chasing your childhood fantasies, or just for a laugh at the ridiculousness that ensues, almost everybody in this weird little subculture has their roots in D&D, whether they like what it’s become or not. I, personally, am excited for D&D 5E because it connects me to those books I remember thumbing through as a child and is more in line with what I like about RPG, and, in the end, the more successful D&D is, the more the hobby grows as a whole, which is never a bad thing. I have many more thoughts on the subject and my love for the OSR movement, but it’s unlikely it hasn’t been said before as people have pretty strong opinions about this stuff, it seems.

Long story short, after having run a few Dungeon World sessions and having gotten excited about 5E, I’d like to start putting a strong effort towards creating some adventure guides for DW and/or possibly 5E and hopefully tap into some of that creative energy and those endless nights I used to spend in Neverwinter Nights.

Jun 27 '14

Plato

So for the last few weeks I’ve been working every spare hour I have on a game for the RPGMaker 2014 Indie Contest. I found out about the contest around the first I believe, and spent a few days working on an Ant RTS. A few days later I scrapped the idea for this idea I’ve had for a tennis RPG. The final result if a point-and-click adventure game, but I guess it still has some of the original concept behind it.

image

I’ve never done a point-and-click before but figured it would be simple (I was half-right). Also, I’m a big fan of the Touch Detective series on the DS and Monkey Island and the like. Machinarium of course is one of the most beautiful games ever, so for me, the point-and-click thing has always held a special place in my memory.

Anywho, today I’ve finally put the finishing touches on and posted it to itch.io and the RPGMaker contest site. Check it out!

Jun 4 '14

I was on the phone at work today and drew on some sticky notes a little weird creature with wings. I decided I’d try and turn the drawings into a game - which I did today. It’s a game about a pitiful creature named Bub who, opposite of a penguin, is able to fly, but is unable to walk.

It can be found here: http://koalamo.itch.io/bub

Have fun!

Apr 8 '14
I’ve been working on my ruby lately and finally got around to re-writing this app I was working on long ago. It basically takes your steam ID and insults you / praises you for what kind of win/loss streak you’re on. 
More info here.

I’ve been working on my ruby lately and finally got around to re-writing this app I was working on long ago. It basically takes your steam ID and insults you / praises you for what kind of win/loss streak you’re on. 

More info here.

Mar 5 '14
So I’m still working on ‘All the Gold,’ which I’ll likely release under a different name once I get it to a point I considered it really finished.
At this point it’s mostly fixing bugs and getting things to work seamlessly. This is much less exciting and motivating then implementing ideas on a blank canvas which happens at the beginning stages of the development process, but it’s obviously necessary work for a finished product.
My mind is drifting to other ideas I want to get started on, but I know I can’t allow myself to start those until we get this one nailed down.

So I’m still working on ‘All the Gold,’ which I’ll likely release under a different name once I get it to a point I considered it really finished.

At this point it’s mostly fixing bugs and getting things to work seamlessly. This is much less exciting and motivating then implementing ideas on a blank canvas which happens at the beginning stages of the development process, but it’s obviously necessary work for a finished product.

My mind is drifting to other ideas I want to get started on, but I know I can’t allow myself to start those until we get this one nailed down.

Feb 19 '14
So I finally finished it! (mostly)
Let me introduce you to the story of a flamboyant and ill-prepared adventurer who seeks fame and fortune in the caverns of a dark and damp dungeon.
PLAY HERE!

It may seem relatively simple, but it’s taken me a over a week to get it finished and straightened out to where it’s mostly playable. I don’t often finish things when I start them right away, so this stupid little game means more to me than it would otherwise; it signifies the completion of something. It’s the first game I’ve actually finished (more or less) and hopefully won’t be the last.

FAQ
How did you make ‘All the Gold?’
I used Gamemaker Studio. It’s pretty nifty.

Can I start off in a room with no way out?
Absolutely. Deal with it.

So I finally finished it! (mostly)

Let me introduce you to the story of a flamboyant and ill-prepared adventurer who seeks fame and fortune in the caverns of a dark and damp dungeon.

PLAY HERE!

It may seem relatively simple, but it’s taken me a over a week to get it finished and straightened out to where it’s mostly playable. I don’t often finish things when I start them right away, so this stupid little game means more to me than it would otherwise; it signifies the completion of something. It’s the first game I’ve actually finished (more or less) and hopefully won’t be the last.

FAQ

How did you make ‘All the Gold?’

I used Gamemaker Studio. It’s pretty nifty.

Can I start off in a room with no way out?

Absolutely. Deal with it.

Feb 18 '14
I’m finally almost close to actually finishing a project and I’m pretty stoked. More deets later on after I finish it. 
SO CLOSE I CAN TASTE IT.

I’m finally almost close to actually finishing a project and I’m pretty stoked. More deets later on after I finish it. 

SO CLOSE I CAN TASTE IT.